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The Making of Hitman 2’s Miami Level | Game Maker’s Toolkit

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The Making of Hitman 2’s Miami Level | Game Maker’s Toolkit

[bmto id=”3″]https://www.youtube.com/watch?v=56iiP2xQn74[/bmto]

Stealth games are known for their open-ended and realistic levels. And no franchise does this quite like Hitman. In this video, I chat to IO Interactive’s Jakob Mikkelsen and Eskil Mohl about the making of the Miami level in Hitman 2

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Games shown in this episode (in order of appearance)

Metal Gear Solid V: Ground Zeroes (Kojima Productions, 2014)
Dishonored 2 (Arkane Studios, 2016)
Deus Ex: Mankind Divided (Eidos Montreal, 2016)
Call of Duty: WWII (Sledgehammer Games, 2017)
Dishonored: Death of the Outsider (Arkane Studios, 2017)
Hitman (IO Interactive, 2016)
Hitman: Blood Money (IO Interactive, 2006)
Hitman 2 (IO Interactive, 2018)
Forza Motorsport 6 (Turn 10 Studios, 2015)
BioShock Infinite (Irrational Games, 2013)
Metal Gear Solid V: The Phantom Pain (Kojima Productions, 2015)
Hitman: Absolution (IO Interactive, 2012)

Music used in this episode

Hitman 2 soundtrack – Niels Bye Nielsen
Please, Don’t Touch Anything soundtrack – blinch (https://bulkypix.bandcamp.com)

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