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Typical AAA: Halving In Game Rewards To Add New Microtransactions | When Business HURTS Design

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Typical AAA: Halving In Game Rewards To Add New Microtransactions | When Business HURTS Design

[bmto id=”3″]https://www.youtube.com/watch?v=6swMGmgHWa4[/bmto]

Once more we see game design and business model clash as TakeTwo Interactive push Rockstar Games onward to make Red Dead Redemption 2 online the Grand Theft Auto Online cash cow that industry analysts think it could be. Yet for those of us who play games, well, turning Red Dead online into a crazy GTA Online playground seems a tad absurd, highlighting when business model can detract from design.
The Nintendo Microsoft Alliance: https://www.youtube.com/watch?v=b0pCJNU72A4

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